rush is a freemium Temple Run styled game themed around the minions from
Despicable Me. The game takes place in themed locations from the films and has
minigames unseen in other temple run games. It also features a fun and cute art
style that draws heavily from the film with bright colours and engaging
atmospheres to draw players in.
Upon loading the game up for the first time a cut scene (which
becomes optional after the first play) will load to announce the minion of the
week. This is a promotion for the in game costumes available to buy and shows
the weekly updates to the players before they begin the game.
The menu is themed around the player’s minion making jokes,
falling asleep and making noises whilst occasionally interacting with
background characters and objects if the game is left to idle. Various buttons
surround the minion to demonstrate the games options. Once again the menu is
very colourful, bright and clean whilst still fitting in with the theming and
Beginning the game for the first time instructs the player on what
to do with a playable tutorial. The player controls the minion by swiping left
or right to move or up and down to jump or roll to avoid obstacles or pick up
items. Once the tutorial has been done the player will be let off the chain and
can get a better grip of things as they progress.
The controls are simple yet refined with superb responsiveness.
The game will have all ages locked into hours of gaming with concentration and
reflexes at an all-time high competing to get the best score and boast to their
friends how far they got. The players can progress out of the starting area by
defeating the enemy "Vector" in a minigame where they will be taken
to the next area to continue running. To defeat vector you have to dodge his
large robots while bouncing the small ones back to him using the touch screen,
when he is defeated a tunnel will take the player to the next stage.
Although the player can traverse across 3 levels they are very
much identical with the only real differences being aesthetics and bonus point
locations. They can alter their course by swiping left or right at junctions
(Doing nothing will result in a crash and game over) and the theme in each
level is demonstrated effectively. For example in the streets level the player
can occasionally go into a house where the usual obstacles are replaced with
house hold objects and hazards.
The game ends when a player is either defeated by a boss attack
during a minigame or if they hit an obstacle while running through the level.
Upon defeat the player has the option of continuing for a set amount of tokens
or restarting. They will also be briefed on how well they did if they choose to
Tokens are given to the player at the start and can be earned in
daily challenges as well as for watching adverts on other games or by
connecting the players Facebook. Tokens may be purchased as well for cash
through the in app purchases. Tokens can be used to buy upgrades or costumes
for the player though some upgrades can only be obtained with cash. A new
costume is added weekly and is usually featured in the opening cutscene.
The in game pickups can also be used as a currency to get upgrades
and defeat challenges. Players may choose to earn the points or can buy them in
the same way as they can with Tokens. The pickups can also buy in game items
that cause minigames to be triggered when a certain condition is met.
Overall the game is highly entertaining and is suitable for all
ages. It offers challenge to all play levels and will keep players occupied for
hours as well as honing your reflexes for quick events.
Want to try it?